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	<title>Lightrocker</title>
	<link>http://www.lightrock.biz/index.php</link>
	<description>A weblog about the game and television software industry</description>
	<lastBuildDate>Wed, 25 Aug 2010 17:43:29 +0000</lastBuildDate>
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		<title>Driving Simulator for Caravan Trade Fair</title>
		<description>
  </description>
		<link>http://www.lightrock.biz/index.php/?p=27</link>
			</item>
	<item>
		<title>Lightrock Entertainment is coming back!</title>
		<description>For the upcoming release of Media Seasons "Driving Simulator" the title Lightrock Entertainment is being reactivated as a consumer label for entertainment software.

This also means that this weblog is being moved to a sub-path of www.lightrock.biz. Stay tuned... </description>
		<link>http://www.lightrock.biz/index.php/?p=26</link>
			</item>
	<item>
		<title>Six days of congress and trade show</title>
		<description>From Monday until Saturday I participated in the "GCDC" and the "Games Convention".

The developer congress was very interesting and partially educational. For me the most entertainment lecture was the keynode by David Perry, who had integrated a lot of photos and useful statistics (Sony has lost more money on the ...</description>
		<link>http://www.lightrock.biz/index.php/?p=25</link>
			</item>
	<item>
		<title>Games Convention 2008</title>
		<description>Maybe it will be the last time the "Games Convention" will take place, definitively it will be the last time in its current shape... for now.

The German association of entertainment software industry leaders called "BIU" has decided to support the Cologne Trade Fair from next year on. The show is ...</description>
		<link>http://www.lightrock.biz/index.php/?p=24</link>
			</item>
	<item>
		<title>I am back, again!</title>
		<description>After nearly one year without any new post this blog is being revived. The last months has been very stressful for me both job-related and personal.

We (Media Seasons) developed a new version of the TigerHeart engine including core, 3d graphics, GUI, scripting and runtime functionality. Beside the scripting part everything ...</description>
		<link>http://www.lightrock.biz/index.php/?p=23</link>
			</item>
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		<title>Games Convention 2007</title>
		<description>The time has nearly come... again. In one week our city becomes the center of computer gaming.

It starts with a get-together of famous and common game developers at the "GCDC" from Monday, 20th to Wednesday, 22nd. Well-known speakers are Bob Bates, Julian Eggebrecht (Factor 5), Peter Molyneux (Lionhead Studios), Mark ...</description>
		<link>http://www.lightrock.biz/index.php/?p=22</link>
			</item>
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		<title>COLLADA - A powerful file format for digital content creation</title>
		<description>COLLADA is an XML file schema, which allows users to exchange 3D assets between various DCC applications like "Autodesk® 3ds Max®", "Autodesk® Maya®" or "SOFTIMAGE®&#124;XSI™" and other interactive 3D applications. It was originally initiated by Sony Computer Entertainment® America (SCEA) to create a development format for "PlayStation® 3" and "PlayStation® ...</description>
		<link>http://www.lightrock.biz/index.php/?p=21</link>
			</item>
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		<title>TigerHeart II: First impressions on OpenGL</title>
		<description>I am currently implementing some classes for the new "TigerHeart" graphics engine using the OpenGL pipeline. And it is the right way because I am a beginner in OpenGL, which is a little bit more different from Direct3D than I thought. Since I am a professional in programming with Direct3D ...</description>
		<link>http://www.lightrock.biz/index.php/?p=20</link>
			</item>
	<item>
		<title>TigerHeart II: OpenGL vs. Direct3D</title>
		<description>I wrote that the second version of "TigerHeart" should be able to use OpenGL and Direct3D for rendering. But why do we need to support both APIs today? It is a lot of work, which has to be done twice.

Currently some hardware vendors haven't got good OpenGL drivers. So you ...</description>
		<link>http://www.lightrock.biz/index.php/?p=19</link>
			</item>
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		<title>TigerHeart II: Objectives for the graphics engine</title>
		<description>The 3D engine is the largest and most addressed extension of the first "TigerHeart" version. Because it is possible to use it not only for three-dimensional presentation but also for hardware-accelerated flat, 2D drawing the notation will be changed to the more indicative term 'graphics engine'.
Following characteristics should be achieved:

	API ...</description>
		<link>http://www.lightrock.biz/index.php/?p=18</link>
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